The engine behind Thousand Empty Light, a simple procedure provides rules for how to play solo. What's inside? A Mothership solo procedure This is an experiment in tabletop adventure design, requiring a healthy amount of interpretation from the player (a digital example play document is also provided). As they proceed, the player will discover that things aren’t quite what they seem. Their job? Enter an abandoned underwater tunnel on an uninhabited planet alone and restore power and light to each section. The adventure casts the player in the role of a lamplighter hired by the HAZMOS service corporation. It is a 36 page survival horror adventure, short story and universal solo toolkit all wrapped up into one. Written throughout as an in-game corporate document, the zine takes the core game’s rules and builds a procedure for playing single handedly. THOUSAND EMPTY LIGHT is a psychedelic-xerox adventure zine that brings solo play to Mothership RPG (1E). Thought space was full of horror? Try being trapped 70 metres underwater. Are you looking for a physical version? Copies are available on my web store.ĬW: darkness, tight spaces, marine wildlife, peril, bodily harm, extreme solitude
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